Archive for the ‘Gaming’ Category

Killer Plants, Swedes, and the Worst Video Clip of All Times

December 10, 2008

It’s been a while. Right, let’s do this thing.


Nirvana: The Band: The Show is an (awesomely-named) independent web series following two guys and their upcoming band. Not only is the show great, but so is everything else on their website (which features an impressive design.) Piano sessions, (fake?) auditions, outtakes. This is a prime example of a quality indie web-based series.


If you own a Source game, you might want to check out the recently released Suicide Survival. It’s a mod where men wearing squeaky shoes throw gardening books at insidious suicidal plants bent on their destruction. The catch lies in one simple fact: not all plants are alive, and unless you see one moving towards you, you can’t know which is which.


I’ve been experimenting with 2D level design these past few weeks, and it brought me back to Knytt Stories. Released back in August 2007 by Swedish independent developer Nicklas “Nifflas” Nygren, Knytt Stories is a cute little platformer featuring a Knytt (roughly translates as ‘tiny creature’ in Swedish) named Juni. However, Knytt Stories is far more than simply that. Nygren created an intuitive tool for users to create their own levels, free to use either the extansive libraries of music and tilesets packed with the game, or their own assessts, easily importable. This has led to some impressive community levels, which can be found either on the Knytt Stories forums, or the Knytt Stories level archive. If you decide to give it a try, you should check out Gaia and The Life Ruby.

Auditorium is Flash puzzle game where you use flow mechanics to feed musical receptors in order to proceed to the next level. Well, That’s a very scientific way of describing it. You really should just check it out and see for yourself.

I don’t own a DS, and I don’t even know anyone who does, but the footage from the upcoming Scribblenauts really makes me wish I had one. You’re a boy. You really like stars. How do you get them? You draw something. What do you draw? Whatever you want.

As promised in the title, here’s the worst video clip of all times.


Link Time 01/12/08

December 1, 2008



It’s link time boys and girls!

Indie (n’ a Jones)

November 26, 2008


The two-men (and major awesome) team of Bit-Blot have recently released version 1.1.0 of their brilliant underwater metroidish platformer, Aquaria, for the Mac. This is the game’s first Mac release, and so far, the new version (which now offers sexy widescreen) is Mac only. A PC release is said to follow soon.


A Cephalopod!

And here’s an interesting experiment in in-game narrative by Spooky Squid Games. It’s a preview of an upcoming freeware game, titled Night of the Cephalopods. It’s nothing special, and the preview is only about five minutes long, but every action you make is narrated by a surprisingly-decent voice actor, all in a Lovecraftian style of horror.

Also, how about a Flash remake of Jones in the Fast Lane?

Daniel Floyd

November 16, 2008

Insightful analysis of key issues in the the video game industry, presented in an interesting format, you say?

I Deliver! Actually, Daniel Floyd delivers. I just link.

In order of appearance, we’ve got:

Link Time 11/11/08

November 11, 2008



It’s link time boys and girls!

And here’s a couple of interesting experiments in game design.

  • I Wish I Were the Moon is a cute little flash game that should take about five minutes of your time.
  • Aisle is an interesting take on the genre of interactive fiction. Specifically, you only get to input one command before the “game” is over.

O, an I can haz cheezburger naow?

This Is Why They Invented Streaming Videos

November 9, 2008

Seriously, it is.


November 6, 2008

Audiosurf is selling for only 2.5$ on Steam this week, and I’ve just purchased it.



Google tells us that

2.5 U.S. dollars = 9.59000798 Israeli shekels

I’ve spent more than that on a bottle of coke.

And just in case you don’t know, Audiosurf is a rythem game where you can play your own songs. I’ve already played some Metallica, System of a Down, Rodrigo y Gabriela (check my previous post), Extreme and Infected Mushroom’s Becoming Inasne. This game’s a riot.

Do it.

History, As Recorded By Giant Dorks. Also: Clouds.

November 5, 2008

First, do yourselves a favor and check these out.

Now that that’s out of the way, we can talk about Valve and how awesome they are.

They’ll be introducing Steam Cloud pretty soon. This next bit is stolen from Rock Paper Shotgun:

Steam Cloud is a feature for Steam which, when implemented, allows players to store their save games and game configurations on Steam’s servers, rather than their own computers. With Steam you can access your games from any computer, so long as you’ve bought them on your account, but you’d have to start the game from scratch or carry your saves around with you. So the idea is, with your saves and configs stored on Steam, you can just pick up and carry on whichever computer you use.

❤ Valve

Cave Story (Doukutsu Monogatari)

October 26, 2008

This is old news, but it’s old news worth (re)telling.

Cave Story

Cave Story

Cave Story, considered one of the best indie games ever, is a solid 2d platformer developed by a single person called Daisuke Amaya, or Pixel for us intrawebs folk. Pixel created the artwork, code and music for this game, and they’re all top notch. It’s an awesome game, and one of my all time favorites. Give it a try if you haven’t already.

To quote the wiki,

Cave Story has been very well-received by critics. described it as “so massive that it rivals modern GBA Castlevania and Metroid games in terms of scope and play time.”[2] InsideMacGames ascribed the game’s popularity to its “polished feel, engaging storyline, and compelling artwork”.[3] In the July 2006 issue of Swedish game magazine Super PLAY, Cave Story was given 1:st place on their list of the 50 best freeware games of all time.[4] EGM stated that “The burgeoning Western indie game scene owes a tremendous debt to Japanese pioneers like Studio Pixel, whose freeware hit Cave Story proved that with sufficient vision, skill, and passion, a single developer can still craft a deep, compelling action game.”[5]

So if you’re interested, use this link to get your grubby hands on the game, and if you happen to own a Wii, you might want to check out the upcoming WiiWare release.